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Transformers: Combiner Wars, by Mairghread Scott, John Barber
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The AUTOBOTS and DECEPTICONS' uneasy peace is threatened by the flames of war! STARSCREAM--ruler of CYBERTRON--makes contact with WINDBLADE'S home world--and the only defense against a new CYBERTRONIAN EMPIRE are COMBINERS--multiple CYBERTRONIANS forming together into huge, dangerous forms!
Collects issues #39-41 of Transformers and the first three issues of Transformers: Windblade-Combiner Wars.
- Sales Rank: #369485 in eBooks
- Released on: 2015-09-08
- Format: Kindle eBook
Most helpful customer reviews
0 of 0 people found the following review helpful.
Stuff
By christopher williams
Yay book good for Timmy,Timmy likes the book much so thank you for book and and and and and book
0 of 0 people found the following review helpful.
A Colossal Disappointment
By Transmit Him
Since they relaunched in 2011, IDW’s Transformers comics have been on top form. More Than Meets The Eye is consistently amazing, Robots In Disguise (now just Transformers) is generally very good and Windblade… is certainly a comic that exists.
One of the most impressive elements has been the way the comics have dealt with the need for synergy with Hasbro’s toy lines. It’s been a difficult balancing act since the 80s; how much story-telling integrity you can sacrifice in order to suitably plug product and IDW’s done alright with it up til now. Characters with new toys that needed featuring, like Scoop, Rattrap and Waspinator, have been neatly folded into the ongoing plot threads, actively enhancing the series by broadening it out beyond the usual, safe subjects. This all falls apart with Combiner Wars though.
Given that Hasbro’s Combiner Wars toyline was inspired by the plots in Robots in Disguise, you would think the title would be able to easily accommodate the marketing needs of the toyline. However, it can’t, possibly because of the sheer mass of characters involved. Five combiners feature through the story, each one having at least five components - there isn’t enough room for all of them to feel fleshed out, even before you factor in all the other characters present. Even the comic itself can’t seem to keep track of what characters are required where. Despite numerous errors being corrected for this collected edition, there are characters mentioned as being part of certain combiners who are completely absent in the combined form. What’s particularly bad is that the need to service synergy begins to sabotage other comics - several characters previously on the Lost Light over in More Than Meets The Eye (which has thankfully been left out of this event) are shuttled over to meet marketing demands, including First Aid, who was moderately important in MTMTE. And once present, they get to do very little before becoming a non-entity within a largely characterless gestalt robot.
There are two plot threads going here, picking up from Robots in Disguise and Windblade. From Windblade we have the prospect of Cybertron being able to get back in touch with 13 forgotten colonies, starting with Caminus, the home of Windblade and Chromia. While they have a desire to reconnect and help their lost brethren, many Cybertronians are concerned at the prospect of allowing a Cybertron ruled by Starscream to build any kind of empire with these colonies. There’s a good story to be told about that, but it isn’t present here. Instead, it gets swallowed up by the ongoing arms race for combiners from Robots In Disguise. The Enigma of Combination, an ancient macguffin from previous issues, quickly becomes little more than a hollow plot device to create combiners though and the story focuses on big fights between them. The problem with gestalts is that as soon as you have two or more of them interacting, it becomes very easy to lose any sense of scale. The Japanese cartoon Transformers: Headmasters demonstrates this ably, by constantly padding episodes with mass combiner fights, which soon become routine and mundane. The same happens here. The constant fight scenes quickly lose any intended magic and are instead uninvolving.
This isn’t helped by the artwork throughout the collection, which is easily some of the worst IDW has ever had for Transformers. There are several good artists that regularly work on IDW’s Transformers titles and seemingly all of them were too busy while these issues were produced.
Sarah Stone, of the previous Windblade mini-series, illustrates one issue. Stone produces very stylised, slightly cartoony art that is very nice for covers but falls down when required to convey anything more complicated than a conversation. The final issue is by Marcelo Ferreira and Corin Howell, along with multiple inkers. Ferreira’s pages aren’t too bad, but Howell looks like he’s just stepped in from a Cartoon Network comic. The final issue is inconsistent amongst itself, let alone with the rest of the story and the tone of the plot.
Most of the volume is handled by Livio Ramondelli, a mainstay of IDW. I’m not sure why he is, given that his art is always nigh-on impenetrable murk that is barely comprehensible. I guess maybe when you’re not bothering to draw characters on model and think swathes of black, random scratches and glowing eyes are a suitable substitute for colour theory, it’s not hard to meet a deadline and please an editor. Incredibly, this volume isn’t the worst that I’ve seen from Ramondelli - there are some bright colours involved in places and you can actually tell who some people are! - but it’s still awful to look at and I can’t believe Hasbro okayed it to be used in issues that were also packed in with toys as cross-promotion. Who is going to look at this gloomy comic they can barely read for the first time and think “yes, I should buy this regularly”?
Combiner Wars is the deepest nadir IDW has hit with their Transformers comics in a long while (worse even than Drift: Empire of Stone, which at least had interesting art). The few good elements scattered throughout (Rattrap gets hints of depth, the colonies might be interesting down the line) aren’t enough to compensate for atrocious artwork and an underwhelming story that squanders the potential of long-running plot threads. I suspect interference from Hasbro may have had a hand in this debacle (they rarely know when to leave a good thing alone) but regardless this is a serious disappointment.
(cross-posted from Amazon UK)
7 of 8 people found the following review helpful.
This is just "ok"
By MONTE M.
I have to somewhat agree with Doug's review. I agree that there was too much going on (especially the last 2 issues). I like the fact that the Autobots were able to link a Space Bridge to Caminus & I enjoyed the pacing of the first 3 issues. But after that, there is simply too much going on here & the shifts in art & style are kind of jarring. I like the idea of what they are doing & the ambition of the story, but the execution leaves much to be desired. This is especially dissapointing to me given how good the last Volume of RID was. If anything, this collection further showcases the vast superiority of Robert & Milne's MTMTE. Nowhere has that disparity been more obvious than in comparisson to this collection. All that said, it's not a complete disaster. Some very important plot devices are introduced here. I'd just go to TFWIKI to read a summary of the issues in this collection vs buying it to be honest. That way you get the key concepts & narrative & aren't lost going forward.
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